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What Should We Research
Bread 60%  60%  [ 3 ]
Stonebrick Construction 0%  0%  [ 0 ]
Veterinary Medicine 40%  40%  [ 2 ]
Total votes : 5
Author Message
 Post subject: Pre-Civillization: THE KILLERS
PostPosted: Tue Sep 08, 2015 8:14 pm 
Power Pro Legend
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Pre-Civilization
Turn 0
I have taken control of my tribe I am naming it "THE KILLERS" our goal is to make a really strong army.
Turn 1
I have decided to have 20 of my workers to gather food and only two people to be our army.
Turn 2
We did absolutely nothing
Turn 3
We did absolutely nothing
Turn 4
We gained a person now we have 13 people in "THE KILLERS"
We have researched Mysticism and two of our army people to worship and the other to farm
Turn 5
We did nothing
Turn 6
Refugees wanted to come to our cities and their culture is very different, but we accepted them
We have 30% decrease in culture, but more workers. Now we have 15 people. Also we have researched
Civilization because we need more food. Which enabled we only need 10 people farming. So we had 2
of our new army men to worship.
Turn 7
We have gained another person we are now in low food so we had a worshipper to start farming.
Turn 8
We did nothing
Turn 9
We researched Advanced stone tools and had our worshipper join the army and two of our army members started mining.
Turn 10
We have a new leader that gives us 10% more food. Also we gained person #17
Turn 11
Nothing
Turn 12
We gained a 18th person
Turn 13
Nothing
Turn 14
An Upper class family wants to decrease our food but increase culture so we accepted. we had to have 3 people of our army farm, but that will work.
Turn 15
We had our miners become part of the army and we now have +30% culture because we have converted our refugees to our culture.
Turn 16
Nothing
Turn 17
We researched Mudbrick houses and have built Mudbrick Houses too. We decimated our army to farm more and only have 5 men in our army and 15 men farming
Turn 18
We gained A MAN and he has gone to work as a worshipper
Turn 19
Gained another man and he will stay where he is
Turn 20
Gained another man and he will become a worshipper. We also researched Animal Breeding
Turn 21
WE did nothing
Turn 22
Barbarians attacked our fields so we fought back and lost 5 men and 20% of our fields, but we gained expirience of 10%. Other than that we had our worshippers
join the army and a farmer joined the army
Turn 23
We found some Barbarians who were poor and were trying to be peaceful, but they had lots of land and we took it getting 40+ population. Also military gained 5%
Turn 24
We researched advanced stone Weapons
Turn 25
We gained man 21
Turn 26
MAN 22 came
Turn 27
We needed more food so I had one of our army men become a farmer
Turn 28
We got man 23 and had 2 of our army men worship and one of our army men mine
Turn 29
Nothing
Turn 30
WE found a new territory which adds 20% more people can field. Also we researched MINING. Also our men mining became a shepard
Turn 31
Nothing
Turn 32
Nothing
Turn 33
A army man joined another army man as a shepard
Turn 34
Nothing
Turn 35
We researched Cattle
Turn 36
Nothing
Turn 37
There was a great prophet who came to our city and we listenned to him. We now have a +30% culture. Also an army man has become a sheppard
Turn 38
A new leader increases food production by +10%. Also 4 of our farmers became shepards
Turn 39
What should we research
Cattle 2- +0.2 Food on Sheparding and +5 who can work there
Civilization 2- +0.1 Food on Farming +100 who can work as farmers
Mudbrick 2- +20 population limit
Mining 2- +0.5 production and +5 maximum, faster to make barracks which increases strength by 50%
Stone Weapens 2- Strength +10%, Helps military strength
Mysticism 2- +1 worshipper maximum and easier by a .5 point to research.

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 Post subject: Re: Pre-Civillization: THE KILLERS
PostPosted: Tue Sep 15, 2015 7:09 pm 
Power Pro Legend
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Turn 39 Cont.
We researched STONE WEAPONS 2
Turn 40
We made it to the Copper Age, sadly now we have more enemies.So we had our two worshippers join
our army.
Turn 41
Nothing
Turn 42
Nothing
Turn 43
Nothing
Turn 44
Nothing
Turn 45
Nothing
Turn 46
We reached the Golden Age
Turn 47
We need to pick what to research and we want out citzens too.
Pick:
Bread:+.5 food per worker, +200 Population Limit
Stonebrick Construction: +1000 Population Max
Veterinary Medicine: Animal Breeding +30 people working, and +.3 food per worker.

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 Post subject: Re: Pre-Civillization: THE KILLERS
PostPosted: Wed Sep 16, 2015 10:32 pm 
All-Star
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Joined: Wed Apr 22, 2015 5:48 pm
Posts: 1011
Favorite Team: Rangers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
I'm not familiar with any of this, sorry.

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 Post subject: Re: Pre-Civillization: THE KILLERS
PostPosted: Mon Oct 12, 2015 5:06 pm 
Power Pro Legend
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
This will be cancelled.

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 Post subject: Re: Pre-Civillization: THE KILLERS
PostPosted: Mon Oct 12, 2015 5:18 pm 
Power Pro Legend
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Joined: Tue Sep 02, 2014 7:30 am
Posts: 3022
Favorite Team: Mets
Console '07: Nintendo Wii
Console '08: Wii and DS
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Was anyone following this?

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 Post subject: Re: Pre-Civillization: THE KILLERS
PostPosted: Tue Oct 13, 2015 12:42 pm 
Power Pro Legend
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Hmmmmmmm, maybe one or four usually got like three votes and Rangers showed an intres

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