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 Post subject: The Crazy Reign of Kamehameha-My Civ 5 Journey 2
PostPosted: Sat Oct 31, 2015 8:07 pm 
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Location: 南ジャージー
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Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Ok I decided to make a Civ 5 journey log because I think I am addicted. Thanks
to a 3-day weekend I've played 10 hrs. Alright we begin:
Turn 0-4000 BC-The Ancient Era
I am Kamehumeha the Great. I am the future king of all of Hawaii. I will take the
Pacific Ocean as my own. In this time our warriors found ancient ruins and
found 60 gold. This then led me to find Honolulu. We started to produce scouts.
which would take 8 turns or so and now we had a research project:
1. Pottery - After this project is finished, France will be able to build the Granary, which provides food to help our cities grow larger, and the Shrine, which produces Faith, which would help us found our own religion. Completing the Pottery project would pave the way for three new available projects: Sailing, Writing, and the Calendar. Recommended by my foreign advisor.

2. Animal Husbandry - Upon completion of this project, we would be able to build a Caravan unit, which would help us establish trade routes with other Civilizations. France would be able to receive gold, food, and/or much more through these routes.

The completion of the project would also result in Worker units having the ability to build Pastures for cows and sheep. The last direct effect would be the fact that it would show Horses on the map, and horses would be extremely helpful in bolstering our military. Completing the Animal Husbandry project would pave the way for two additional projects: Trapping and The Wheel. Recommended by my economic advisor.

3. Archery - After the completion of this project, we would be able to produce Archer units, the first unit that can attack from a distant range. The completion of this project would pave the way for the ability to research The Wheel project.

4. Mining - After this project is completed, Worker units would have the abilities to construct a mine and chop down a forest. Constructing mines would help increase the production levels of our cities, allowing for things to be finished faster. Chopping down a forest would allow us to build new things in the area where that forest was, making a previously unusable part of land usable.

The completion of this project would allow us to pursue two other projects: Masonry and Bronze Working.

Recommended by my military advisor.

All 4 projects take exactly the same amount of turns to finish. Currently, it would take 7 turns to finish our first project, but it could be less depending on the circumstances.
Also, the end of this was thanks to PowerPro Jr so everyone bow.
By the way, This may be hard to understand so here's a link:
http://civilization.wikia.com/wiki/Civilization_V

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Last edited by Kungfupandacam on Sun Nov 01, 2015 9:56 am, edited 1 time in total.

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 Post subject: Re: The Crazy Reign of Kamehameha-My Civ 5 Journey 2
PostPosted: Sat Oct 31, 2015 10:30 pm 
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Joined: Fri Aug 07, 2015 7:15 pm
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Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Hey I forgot to put up poll up now.

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 Post subject: Re: The Crazy Reign of Kamehameha-My Civ 5 Journey 2
PostPosted: Sun Nov 01, 2015 10:11 am 
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Turn 0-4000 B.C.-Ancient Era(con.)
In what was a 100% vote we researched Animal Husbandry.
Turn 1-3960 B.C.-Ancient Era
Our warriors went south to explore because there was nothing else to do.
Turn 2-3860 B.C.-Ancient Era
Our Warriors went south to explore and found that it was the end of this island or country for we do not know.
Turn 3-3800 B.C.-Ancient Era
Our Warriors then started west because we could not go anywhere.
Turn 4-3760 B.C.-Ancient Era
Our warriors then went northwest and with our scouts produced we had them go southwest to meet our warriors. Now I left it to our people to decide what to produce:
Scouts: Explorers who will help us find other civilizations easier.
Monument: Speeds the growth of the city and enables us to get social policies faster.
Warrior: Fighting units who can only do hand-to-hand combat
Worker: Creates farms, plantations, removes forests, and creates mines to improve food, productions, and gold.
Alright the poll is here:
http://www.strawpoll.me/5891100

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 Post subject: Re: The Crazy Reign of Kamehameha-My Civ 5 Journey 2
PostPosted: Mon Nov 02, 2015 6:50 pm 
Power Pro Legend
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Turn 4-3760 B.C.-Ancient Era(Con.)
In a three way tie I decided to research scout because it was the quickest to make.(4 turns)
Turn 5-3700 B.C.-Ancient Era(Con.)
We grew to our second person. We are growing slowly, but it is becoming a great military city. Our warriors went southwest and found that the island stopped there because of this our scouts went north.
Well now I left it to our great citizens to adopt a policy:
Tradition-best if we want a smaller empire and will increase the rate of the borders.
Liberty-Best for rapid expansion, provides culture and after we will get a great person.
Honor-25% combat bonus against barbarians(More Damage)(We kill then faster) and we get culture for killing them, also now we get extra gold for each enemy we defeat.

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 Post subject: Re: The Crazy Reign of Kamehameha-My Civ 5 Journey 2
PostPosted: Mon Nov 02, 2015 8:54 pm 
Power Pro Legend
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Joined: Fri Aug 07, 2015 7:15 pm
Posts: 2367
Location: 南ジャージー
Favorite Team: Angels
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
I forgot the poll.
http://www.strawpoll.me/5906405

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2011 San Francisco Giants Log
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