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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Fri Oct 07, 2016 1:44 am 
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I've been trying to figure out stat generation as well the last couple of days. I've made a Java program that will spit out a stat list if given a player's G, HR, AB, H, TB, SB, position, Arm Strength Fangraphs Scouting Report rating, Fangraphs Defensive Value, and FLD%.
It uses the following formulas:
TRJ, CON: Jag's method
PWR: Jag's scaling, averaging the stats from HR% and ISO so that players like Cecil Fielder and Joe Morgan can not be over or underpowered
RUN SPD: Some stuff with steals, which I thought was as good as anything else, though it probably needs refinement
ARM STR: The FG rating
FLD: Takes the average defensive value for a year, divides it by five, adds nine, and makes it an integer
E RES: Finds the best fit of a scaling list, which is different for SS, 3B, C, and 1B than for the other 5 positions. It might be flawed, it spit out C 10 for Andrelton Simmons, but that is what the stats seem to suggest.

I think looking at the defensive value and just spitting it out for everything is a bit shortsighted (Simmons among others.)
It's a good start though.
My Java program does not calculate abilities though, so I don't have any of those.


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Fri Oct 07, 2016 7:44 am 
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That sounds revolutionary, blargh.
1. Is there a way to have the results of your Java formula wind up in a spread sheet?
2. I'm wondering if you just click and paste the stats or do you have to input all of them manually?
3. How long is it taking you to do the stats for a 40 man roster? The reason for my streamlining the defensive abilities is due to the amount of time required to get a team done. It's taking me well over an hour to get a roster done, and once I have completed the spreadsheet, I still have to go into my game and make all those edits, which is another hour plus.

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Fri Oct 07, 2016 9:37 am 
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I'm gonna say this. The formula for finding stamina is super dumb. You can't go off of how many innings/start a pitcher has. Because some pitchers really suck and get knocked out after 5 innings all the time, but their pitch counts will be up in the 110's which doesn't call for low-B stamina.

For stamina, what I would do is if you're an established top-tier starter you get A170-190, if you're an established veteran starter, you get A150-170, if you're a young starter with a year or two in the bag you get B130-A155, if you're a rookie or prospect you get B110-145. Starters should never have C stamina because when it comes to watching games, they'll get knocked out after 3 innings of pitching shutout ball. I just give all relievers E40 stamina unless they're a long reliever in which case I'd give them C100 stamina.

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Fri Oct 07, 2016 11:54 am 
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blargh257 wrote:
I've been trying to figure out stat generation as well the last couple of days. I've made a Java program that will spit out a stat list if given a player's G, HR, AB, H, TB, SB, position, Arm Strength Fangraphs Scouting Report rating, Fangraphs Defensive Value, and FLD%.
It uses the following formulas:
TRJ, CON: Jag's method
PWR: Jag's scaling, averaging the stats from HR% and ISO so that players like Cecil Fielder and Joe Morgan can not be over or underpowered
RUN SPD: Some stuff with steals, which I thought was as good as anything else, though it probably needs refinement
ARM STR: The FG rating
FLD: Takes the average defensive value for a year, divides it by five, adds nine, and makes it an integer
E RES: Finds the best fit of a scaling list, which is different for SS, 3B, C, and 1B than for the other 5 positions. It might be flawed, it spit out C 10 for Andrelton Simmons, but that is what the stats seem to suggest.

I think looking at the defensive value and just spitting it out for everything is a bit shortsighted (Simmons among others.)
It's a good start though.
My Java program does not calculate abilities though, so I don't have any of those.

I say a combination of Steals and SPD score. Some guys are fast but just don't steal

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Mon Oct 10, 2016 4:01 pm 
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Cubs ratings are up.
.....
In other news, I decided that Miggy Cabrera and Ichiro will get the REFINED ability.

Big Papi, Trout, Trumbo, Arenado and Encarnacion will get INTIMIDATOR

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HAN: "That's not how the ICHIRO works."


BEN: "The ICHIRO is what gives a Jedi his powers."

VADER: "The power of this battle station is insignificant next to the power of the ICHIRO."

BEN(ghost): "May the ICHIRO be with you, always."


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sun Oct 16, 2016 4:35 pm 
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dustyfarmer wrote:

1. Is there a way to have the results of your Java formula wind up in a spread sheet?
I'm fairly sure, but putting it in a .txt works fine for me and I don't yet have the drive to find the other method. I've just been copying the data over into a spreadsheet from there.
2. I'm wondering if you just click and paste the stats or do you have to input all of them manually?
You put them in a .txt, separated by " | ", and the code reads those and puts the results on a different .txt.]/b]
3. How long is it taking you to do the stats for a 40 man roster? The reason for my streamlining the defensive abilities is due to the amount of time required to get a team done. It's taking me well over an hour to get a roster done, and once I have completed the spreadsheet, I still have to go into my game and make all those edits, which is another hour plus.
[b]I have no idea. It would probably take a while just for getting all the data, but once you had it you can just press the button once and it'll run through the whole set.
I think I mentioned that I don't have abilities yet. To get them would require a bunch more stats and a bunch more code. I'd rather not automate that.
If you put in a w/RISP and the program spits out "No RISP," that's still another column. I don't want like 40 of them.


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sun Oct 16, 2016 4:35 pm 
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dustyfarmer wrote:

1. Is there a way to have the results of your Java formula wind up in a spread sheet?
I'm fairly sure, but putting it in a .txt works fine for me and I don't yet have the drive to find the other method. I've just been copying the data over into a spreadsheet from there.
2. I'm wondering if you just click and paste the stats or do you have to input all of them manually?
You put them in a .txt, separated by " | ", and the code reads those and puts the results on a different .txt.
3. How long is it taking you to do the stats for a 40 man roster? The reason for my streamlining the defensive abilities is due to the amount of time required to get a team done. It's taking me well over an hour to get a roster done, and once I have completed the spreadsheet, I still have to go into my game and make all those edits, which is another hour plus.
I have no idea. It would probably take a while just for getting all the data, but once you had it you can just press the button once and it'll run through the whole set.
I think I mentioned that I don't have abilities yet. To get them would require a bunch more stats and a bunch more code. I'd rather not automate that.
If you put in a w/RISP and the program spits out "No RISP," that's still another column. I don't want like 40 of them.


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sun Oct 16, 2016 9:54 pm 
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A's hitters ratings are up, there are a few player with some missing RSPD, ASTR, FLD, AND ERR ratings though so if anyone has ideas for those guys when they look at them, feel free to contribute your own ratings.

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sun Oct 16, 2016 10:39 pm 
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ZeroGibson13 wrote:
A's hitters ratings are up, there are a few player with some missing RSPD, ASTR, FLD, AND ERR ratings though so if anyone has ideas for those guys when they look at them, feel free to contribute your own ratings.

color coded, too.
very classy ZG.
thanks for contributing.

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FINN: "We'll figure it out. We'll use the ICHIRO.",
HAN: "That's not how the ICHIRO works."


BEN: "The ICHIRO is what gives a Jedi his powers."

VADER: "The power of this battle station is insignificant next to the power of the ICHIRO."

BEN(ghost): "May the ICHIRO be with you, always."


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sun Oct 16, 2016 10:49 pm 
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Oh yeah, pitchers are up too, and a quick note on the pitchers:

For CHG I gave CCHG's instead because it acts more like a real life change up and it gets more strikeouts, and for 2SFB's I gave SIFB's because they are more like real life 2-seamers the way they break.

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sat Oct 22, 2016 12:10 pm 
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INDIANS ratings are up.

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FINN: "We'll figure it out. We'll use the ICHIRO.",
HAN: "That's not how the ICHIRO works."


BEN: "The ICHIRO is what gives a Jedi his powers."

VADER: "The power of this battle station is insignificant next to the power of the ICHIRO."

BEN(ghost): "May the ICHIRO be with you, always."


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sun Nov 27, 2016 9:23 pm 
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Nats ratings are up, well finally finished.

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Sat Dec 10, 2016 6:17 pm 
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I moved Danny Valencia's ratings from the A's to the Mariners, and I also made ratings for Matt Joyce and put him on the A's. I'll also be doing more updates for the A's as the offseason continues. And I also put some pitchers ratings up for the Braves, but did not finish them.

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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Tue Dec 20, 2016 9:35 pm 
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I have done 17 teams on the update already, mainly all NL teams and The Yankees and Red Sox in the AL.


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 Post subject: Re: 2016 HITTERS & PITCHERS Update
PostPosted: Thu Jan 12, 2017 7:50 am 
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Hey, I ['m thinking about doing a huge hitter update, all based off of stats, not anything else(minimum 250 at-bats). I might have to look at other things. And get abilities done by team.
Anyway after that I think I'm going to do a smaller pitcher update. Then bring out some of those updates like the Mets one.
We will definently get the pitchers done easily, but getting actual pitches will be easy.

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