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 Post subject: Ability Formulas
PostPosted: Fri May 25, 2012 2:08 pm 
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Batters:

Trajectory = [(HR-30) / 10] +1 for hitters, +0 for pitchers
Contact = BA x 100/3
Power = 55 + (4HR)
Run Speed = SB/3; SB +5 if below 25
Arm Strength = OF- Assists/2, IF- Assists/10, C- CS%/2
Fielding = [(1000 x FLD%) – 700] / 20
Error Resistance = OF/1B- 10 – Errors, IF- 20 – Errors, C- 15 – Errors

Special:

Clutch Hit = 1- .175 or less w/RISP, 2- .225 or less w/RISP, 4- .300 or more w/RISP, 5- .350 or more w/RISP
VS Lefty = Difference in BA vs. LHP as opposed to RHP
.050 difference – 2/4 (worse vs.L/better vs.L)
.100 difference – 1/5 (worse/better)
Contact Hitter = At least 70% of hits are singles
Power Hitter = At least 20% of hits are HR
Spray Hitter = 30% of hits to left, center, and right on spray chart
Push Hitter = At least 40% to opposite field
Pull Hitter = At least 40% to same field
Table Setter = At least .300 BA with bases empty
GD Pinch Hitter = At least .350 career BA as Pinch Hitter
Timely Whiff = At least 20% of AB are strikeouts
Tough Out = At least .300 BA after 0-2 count
GD/GRT IF Htr = GD- 5+ infield hits GRT- 10+ infield hits
GD Bunt/Bunt Master = GD- 5+ sac bunts GRT- 10+ sac bunts
BL Hitter = At least .250 BA with bases loaded (At least 3 career grand slams for “Homers Often”)
Walk-Off Hitter = At least 2 walk-off hits in 2011/At least 5 career
Refined = At least 2000 career hits
Intimidator = Has won an MVP award

Special (Fielding):

Stealing = 2- less than 60% steal success rate, 4- more than 80%
Gold Glover = Has won a Gold Glove
Cannon Arm = At least 10 assists (OUTFIELDERS ONLY)
Error Prone = Lower than .900 FLD%
Pivot Man = Turned at least 10 DP (2011/prev. season)

A. Unless otherwise noted all required stats are for 2011/the previous season.
B. Firstball Hitter, Hot Hitter, Rally Hitter were not used.

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

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 Post subject: Re: Ability Formulas
PostPosted: Fri May 25, 2012 2:41 pm 
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Some of these seem a little bit off...

For things like Clutch Hit, Good Pinch Hitter, etc., shouldn't it be dependent on the player's normal batting average (as you did for VS Lefty)? For example, if a guy has A contact and a .350 batting average normally, but has a .300 batting average with runners in scoring position, he shouldn't be a clutch hitter.

I usually say Clutch Hit 1 is .075 lower than actual BA, Clutch Hit 2 is .030 lower, Clutch Hit 4 is .030 higher, and Clutch Hit 5 is .075 higher. For example, a guy with a .287 batting average and a .254 batting average with runners in scoring position would have Clutch Hit 2. (You can tweak the numbers, I just think this system should be used). Also, the same thing would apply to BL Hitter, Gd Pinch Hitter, really anything that involves situational hitting.

Tough Out seems a bit restrictive to me, I don't think more than a couple guys bat over .300 with 2 strike counts. Maybe make it .250 or something?

Finally, Error Prone affects players FLD% with runners in scoring position, so I don't think .900 or less FLD% works, especially since so few players make that many errors.

But anyways, nice job on these! Most of them are perfect.

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 Post subject: Re: Ability Formulas
PostPosted: Fri May 25, 2012 10:34 pm 
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I may just be able to use this info for my roster editing project. Gonna see what I can do when I edit the...ah what the heck, the Yankees next...or Astros...or Mets...not quite sure.

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 Post subject: Re: Ability Formulas
PostPosted: Sat May 26, 2012 11:46 am 
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I'm going to post my Updates for each team if I have the time.

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: Ability Formulas
PostPosted: Sat May 26, 2012 5:01 pm 
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The only one right now I want to question is Trajectory. I'm editing Russell Martin right now, and when I use the formula, it comes out to about 0.2. 1 TRJ for him just doesn't seem right. Am I doing the formula wrong?

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"Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the *(censored)* they ended up." -Dan Besbris

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 Post subject: Re: Ability Formulas
PostPosted: Sat May 26, 2012 5:11 pm 
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Maybe HR/10 +/-1?

+1 if it seems too low, -1 too high.

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: Ability Formulas
PostPosted: Sat May 26, 2012 5:16 pm 
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Console '07: Nintendo Wii
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Yeah, that seems about right now.

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"Another year older, another year better at Power Pros!" -Me
"Best way to get laid: Tell her you're the community manager of a baseball video game forum." -SkittleMonster
"The Chronicles of Dish's Love Life. I'd read it." -BrewersFuzz
"Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the *(censored)* they ended up." -Dan Besbris

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 Post subject: Re: Ability Formulas
PostPosted: Mon May 28, 2012 4:24 am 
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Good stuff!

Clutch increases Contact for sure - you can see the bat increase in size, for example, after a SB when the runner advances from 1B to 2B which puts him into a clutch position. Basically the opposite effect of Firstball HTR after you take strike one. So Clutch 4 probably boosts CON +1, Clutch 5 +2, and vice versa for Clucth 2 and 1. Does it effect PWR as well? When a guy with 85 PWR can still hit a ball 470 feet it's hard to tell.

Some abilities might too powerful for realism. Refined is one example. Gd B2B HTR is another - a good hitter in the 4-hole will rack up RBI without it. Give him Gd B2B and Hack Wilson's RBI record is toast. I learned that lesson in my 80's league when a simulated Ken Griffey Jr. had 238 RBI one season.

Slap HTR isn't bad for keeping HR down on a light hitter, but regardless of his CON rating, he will probably bat .300+.

I know Tough Out makes it easier to foul off pitches when playing manually, which naturally increases the odds of receiving a good pitch later in the AB. Haven't figured out how it effects statistics when simulating, though.

Spray HTR is another ability that can really boost the CON rating-to-avg ratio. Push HTR does the same, but to a lesser extent, and Pull HTR can really damage a guy (in a good way) that doesn't have the power to yank a decent % of balls out of the yard.

Vs Lefty 1-5 is my favorite weapon for achieving league balance and leveling the playing field. If you know a batter's real life L/R splits, and you set his CON rating to match his success vs righties, Vs Lefty does a great job of bringing it all together. It would be great if you could set the Arrange teams to have separate lineups vs lefties and righties.

The more rosters I edit, the more I find myself relying on core abilities (TRJ/CON/PWR/SPD) and saving the more powerful abilities for truly special players who deserve the separation. It also negates a lot of the ridiculous 22-17 type scores you get when simulating.

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 Post subject: Re: Ability Formulas
PostPosted: Mon May 28, 2012 7:33 am 
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Thanks Eric!

I was wondering what effect Tough Out had.

Also Refined could be bumped up to 3000 hits? Has anyone ever gotten there?

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: Ability Formulas
PostPosted: Fri Jun 15, 2012 9:31 pm 
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I think the Batting Average is low also.

Just going off of last year's stats and Miguel Cabrera (.344), according to your formula, his would be rounded off to an 11, giving him C contact

I don't know if other things play into that, but by going with 2.5 instead of 3, that gives him 13.76 and rounds off to a 14, which is an A and what should be needed for the best hitters last year

Is this for 2007 that may have a different scale or something because the calculations for a lot of 2008 numbers just don't work. Saltalamacchia's CS % from 2011 is .308 so I don't know how to get the proper arm strength from that.

Could you do like an example player to show it or something?


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 Post subject: Re: Ability Formulas
PostPosted: Sat Jun 16, 2012 8:23 am 
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Yikes. .308% would translate to 15.4 ARM STR...

Maybe divide by 2.5 or 3 (those end up at 12-ish and 10-ish)

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: Ability Formulas
PostPosted: Sat Jun 16, 2012 8:55 am 
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The infielder arm strength may be an issue too. Some players for example. The formula you have has assists divide by 10 for infielders. For some this may work out fine, however Tulowitzki and Longoria are some examples where issues can be seen. Any player that makes well over 150 assists will have greater than the 15 arm strength the game has as a max ability. Tulowitzki averages at least 350-400. Longoria made over 300 in one season. The formula may need to be altered to take other factors into consideration or the denominator will need to change.


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 Post subject: Re: Ability Formulas
PostPosted: Sat Jun 16, 2012 8:58 am 
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Yeah...

I'm thinking maybe divide by 27? (25 would come out to 14 arm str...27 would come out to 13...)

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: Ability Formulas
PostPosted: Sat Jun 16, 2012 1:39 pm 
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I don't really think there can be a formula for arm strength for anyone other than catchers. (For them, looking at the CS% would make sense.)

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 Post subject: Re: Ability Formulas
PostPosted: Sat Jun 16, 2012 3:37 pm 
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detroittigers15 wrote:
I don't really think there can be a formula for arm strength for anyone other than catchers. (For them, looking at the CS% would make sense.)


This.

You can't really look at assists because that formula also relies on the pitchers that are on that guys team as well. Someone on say Derek Lowe or Tim Hudson's teams will get a lot more assists because they are ground ball pitchers.

Now, outfielder assists are a little better but the good outfield throwers are rarely ran on because opposing coaches know better. Prime example: Jeff Francoeur easily has one of the best outfield arms in the majors right now. With only 16 assists though last year, that would give him 8 Arm Strength, barely a D

I think the best thing to do for those is think of the best arms you think from the 2007 season (where they get their ratings from), find the best arms and assign that to who you think has the best arm from 2011 and go from there. It is more of a crapshoot but it is hard to find a right formula to get it


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