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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 1:55 pm 
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I would like to be able to share arrange teams just like created players. Play 10 seasons in Season mode, get a password when you retire and post it online so everybody can use your team. this would also be useful for sharing drafted players like my guy with a level 4 2SFB.

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 2:48 pm 
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Yeah, that would sound cool. I could let everyone see my old Vancouver Mendenhals team, who won 6 WS titles in a row!

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 5:59 pm 
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That's probably the best idea I've heard yet!!! But since the password would be really long you'd almost have to have wifi for it to work.

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 7:12 pm 
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Eric Davis 44 wrote:
Longball714 wrote:
lanceberkman wrote:
I'd also like harsher winds than 4 mph.

the way the ball curves when it's hit, I'd like them to curve less when the wind speed is 4 mph.


I don't think it's based on mph. It's just some arbitrary scale, because a 4-mph wind can't push a routine pop-up from the pitchers mound into foul territory.


Someone may need to test this but I think it is almost the same as the TRJ scale.

4 TRJ - 1 Wind, 2 Wind, 3 Wind, and 4 Wind affect it
3 TRJ - 2 Wind, 3 Wind, and 4 Wind affect it
2 TRJ - 3 Wind and 4 Wind affect it
1 TRJ - only 4 Wind affects it

If someone could test this it would be nice, but on paper it looks correct.

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 7:14 pm 
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Can you adjust wind in practice?

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 7:16 pm 
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I don't think so...

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 7:22 pm 
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How exactly would we test it then?

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Sat Jun 13, 2009 11:42 pm 
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I have no idea how this would work but it would save hours of updating rosters if no roster updates are available.

For the "Auto Stats" program in the player edit, you know how it can produce a ERA, HR, RBI, and BA? Well let's make that more in depth and reverse it.

The stats the player has determines the stats the Auto Stats makes for him. Why couldn't we just reverse that, plugging in current or last years stats for more in-depth categories so that all base stats are represented, and they give us the stats!

Wouldn't that be great? It shouldn't be hard, since the game can already do it one way!

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Tue Jul 07, 2009 2:20 am 
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The biggest problem to me is the pitchers stamina. It's not realistic for a Johan Santana to be drained after 70 pitches. Then once he starts getting tired, his velocity drops way too much. What makes it worse is how weak they are when they play with poor condition. There is no way to go through an entire season and always have a starter ready at his best condition. I had to edit every pitcher in the game with higher stamina. I also gave every pitcher consistency so a pitcher won't be so weak on a bad day. I hope they fix it in the next game so your pitcher can work a realistic pitch count, and his stuff won't get so weak once he gets tired. They should just lose control and slightly lose velocty instead of going from 93 to 85 and eventually 80 MPH fastball.


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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Tue Jul 07, 2009 2:31 am 
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That's always been a major problem but in a way I fixed that by making the great pitchers such as Lincecum, Halladsy and Santana edited to 180-200 stamina. If you do that for good pitchers then they can easily go 100+ pitches in a game if they're feeling good


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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Tue Jul 07, 2009 1:25 pm 
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The Cleaner III wrote:
The biggest problem to me is the pitchers stamina. It's not realistic for a Johan Santana to be drained after 70 pitches. Then once he starts getting tired, his velocity drops way too much. What makes it worse is how weak they are when they play with poor condition. There is no way to go through an entire season and always have a starter ready at his best condition. I had to edit every pitcher in the game with higher stamina. I also gave every pitcher consistency so a pitcher won't be so weak on a bad day. I hope they fix it in the next game so your pitcher can work a realistic pitch count, and his stuff won't get so weak once he gets tired. They should just lose control and slightly lose velocty instead of going from 93 to 85 and eventually 80 MPH fastball.

i have noticed that.i alwasy got mad with that.they di really need to fix that

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Tue Jul 07, 2009 3:53 pm 
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What about Pre-Draft Scouting for season?

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Tue Jul 07, 2009 8:52 pm 
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That's actually in the preview video

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Tue Jul 07, 2009 9:41 pm 
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Really? I missed it...

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 Post subject: Re: The "FIX-IT" list for MLB PP 2009
PostPosted: Mon Jul 19, 2010 9:37 pm 
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Favorite Team: Brewers
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Here's my list...
Better pitch count
Catcher calling out pitches and location(like in The Show)
Variation of size of strike zone(Richie Sexson and Jamie Moyer have the same zone...Maybe making the players tall and short also)
An option for target and timing hitting(Like in The Show)
Better manager decisions(Remember A runner with C speed ALWAYS replaces a runner with A speed)
And in success mode, ways to get abilities by playing actual games. You should get clutch hit because of being clutch, not because of dating a space cadet(Emily).


And that's it...

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