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 Post subject: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 10:01 pm 
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Location: New Jersey
Favorite Team: Yankees
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
So I was able to enter codes into the dolphin emulator which granted me with max skill points and max money. Took me a second to figure out when you reload a player, all the skills points are replenished. This will solve almost all the issues of making success players. Some people may not choose to go down this route because the fun and accomplished feelings of manually making players will go away; I understand that. Using the codes will allow us to fire out more players and with more accuracy. There is an option to turn off the codes while still having them ready for reactivation (if needed).


EDIT:

okay so I can't add more than 5 URL's in one post. To start off, here are the links for the programs you'll need, along with the emulator and ROM.

http://www.7-zip.org/- dxdiag your computer if you are uncertain on which data size your computer uses (32 or 64 bit)
http://www.poweriso.com/

dolphine emulator is what you should look up
and the MLB PP 08 thing is on the romulation website

if you're looking just to play then you won't need to look at the directions below

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My list of success players


Last edited by jag123jg on Sat May 19, 2018 12:48 pm, edited 3 times in total.

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 10:04 pm 
Power Pro Legend
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Console '08: Wii and DS
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
How do you do this? Lol

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 10:20 pm 
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Favorite Team: Brewers
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Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Jag broke Power Pros. We beat the game finally, dammit.

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 10:42 pm 
Power Pro Legend
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Location: ZeroGibson13's Mother
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Console '07: Nintendo Wii
Console '08: Wii and DS
Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
All right then. It's all over. Let's all back our bags, clear our desks, and go home. Last one out turn off the lights.

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 10:43 pm 
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Location: Hots'Ville, Mars
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Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
Solid plan, LGM. Not it!!

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Paul McCartney15 wrote:
You should have been banned from this forum over 5,000 posts ago tbh

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 11:31 pm 
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Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2011
I'll lock the door with jag inside

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Thu Aug 13, 2015 11:37 pm 
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Baseballteen9500 wrote:
I'll lock the door with jag inside

Whoa this went south fast

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 12:15 am 
Benchwarmer
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Location: Louisville, KY
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Console '07: Nintendo Wii
Console '08: Nintendo Wii
BrewersFuzz wrote:
Jag broke Power Pros. We beat the game finally, dammit.


This is actually how I made all the players before hand. ;) (That's how I got the MAXED player. The one with 14 rank 7 breaking balls, etc.)

Once the game is open, go to Tools > Cheats Manager > Gecko Codes, you can get max XP for all of them. I leave the bottom ones alone, motivation/top speed/money/xp? because it seems to make stuff break sometimes, most commonly top speed locked at 49.

Edit: You don't have to save and reload either. You can use all the point, hit okay, and go back into the boost screen and it's all at 999 again.


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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 1:54 am 
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Favorite Team: Rangers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
That's how I've been making success players highly accurate for myself.

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 12:45 pm 
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Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
RANGERSMVP11 wrote:
That's how I've been making success players highly accurate for myself.

I lol'd hardcore.

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 12:46 pm 
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
ZeroGibson13 wrote:
RANGERSMVP11 wrote:
That's how I've been making success players highly accurate for myself.

I lol'd hardcore.
Me too :lol:

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 12:56 pm 
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Joined: Wed Jun 09, 2010 9:50 am
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Location: Hots'Ville, Mars
Favorite Team: Brewers
Console '07: Don't Own
Console '08: Nintendo Wii
Favorite Japanese title: Don't Own
I was gonna call B.S. but didn't want to start anything. :lol: But since you guys did, why not. :razz:

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Paul McCartney15 wrote:
You should have been banned from this forum over 5,000 posts ago tbh

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 1:55 pm 
Batboy
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Joined: Fri May 22, 2015 4:44 pm
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Favorite Team: Expos
Console '07: Nintendo Wii
Console '08: Wii and DS
Favorite Japanese title: Don't Own
RANGERSMVP11 wrote:
That's how I've been making success players highly accurate for myself.

Go make us a maxed out player then. I want his name to be Equanimeous Jackson.

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TheRosterMaster wrote:
i dont think it is possible to *(censored)* myself
Not with that attitude :P


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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 2:43 pm 
Power Pro Legend
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Isn't this like destroying the purpose of Sucess

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 Post subject: Re: MLB PP 08 ROM coding
PostPosted: Fri Aug 14, 2015 2:44 pm 
Power Pro Legend
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Console '07: Nintendo Wii
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Favorite Japanese title: (Wii) Jikkyou Powerful Major League 2009
Kungfupandacam wrote:
Isn't this like destroying the purpose of Sucess
Yes, in a way.

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