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 Post subject: Re: dr. k and other unbuyable abilities
PostPosted: Tue Oct 07, 2008 4:39 pm 
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i got hot hitter and good b2b hitter with 7, i think.

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 Post subject: Re: Ability List and how to acquire
PostPosted: Tue Oct 07, 2008 4:49 pm 
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johnnyrainbow wrote:
Get Starter Finish from tasting double haberno steak at the steakhouse.


Also got that from sunrise with marvin.

And the poor morale from the baseball tickets you reply the bottom one that says you won't go.
If you ask where he got them he tells you, trhen your character smiles and agrees to go.


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 Post subject: Re: Ability List and how to acquire
PostPosted: Tue Oct 07, 2008 8:14 pm 
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Clutch 4 for Tom's RE

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 Post subject: Re: dr. k and other unbuyable abilities
PostPosted: Tue Oct 07, 2008 8:46 pm 
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I need you to be 100% certain and record the exact stats like +3 energy, +21 Mentality, ect...

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Yogisms (Yogi Berra Quotes):
- When you come to a fork in the road, take it.
- When asked if he wanted a pizza cut into 4/8 slices, Yogi responds with "Better cut it into 4, I don't think I could eat 8."
-Always go to other peoples' funerals otherwise they won't go to yours.
-I'd give my right arm to be ambidextrous.
-In theory there is no difference between theory and practice. In practice there is.
-It's tough to make predictions, especially about the future.
I'm on vacation for about a month.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Tue Oct 07, 2008 11:39 pm 
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I've merged the three redundant "How to Get Abilities" threads into the sticky.

If you have anything to add, post in this thread and update the wiki.

If you're looking for organized info, look in the wiki rather than start another thread about it on the forum. If the wiki isn't enough for you, help make it better.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Wed Oct 08, 2008 5:48 pm 
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I just got blocker (Gd block) from a restaurant date with patty, that'll be great for blocking first base :lol:


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Thu Oct 09, 2008 11:20 am 
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I got "Slow Starter" during the dating patty arc as a pitcher. You need to wait 5+ times before going and checking on Patty. This is the same way you get "Patient Hitter" as a fielder.

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 Post subject: Re: Abilities: How-To Thread
PostPosted: Sun Oct 12, 2008 4:44 pm 
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Red Ability Walk Prone. Dating Emily Young during 4th Week of December. Went to Lake for the second time, (which is the one that decreases your likeness with her), and got become more walk prone. Don't recall what my vitality was (sorry).

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 Post subject: Re: Abilities: How-To Thread
PostPosted: Sun Oct 12, 2008 5:26 pm 
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Because this was so far out of order after the merging, here is my previous post. I will try to update this later and any help is still appreciated.
That's very strange. Maybe the game feel its compensated with the amount of abilities it gets with the incredibily high experience? If I get the chance today, I'll look up what each amount can get you (it will be hard to get to 10 more then once to get a good sample but 1-8 should be relatively easy). I will try to go through every amount 5 times.
After we find this, I'm going to edit the Sttich page and make it into an arc and a detailed guide.
Here's what I've found so far
Fielders: (Number corresponds to the ammount of answers right and letter means the trial)
0. Vitality -3 Energy +3 Technique 0 Mentality 0 (Not Confirmed, but based on the pattern)
1. Vitality -6 Energy +3 Technique +4 Mentality +3 (Confirmed)
2. Vitality -9 Energy +3 Technique +9 Mentality +6 (Confirmed)
3. Vitality -12 Energy +3 Technique +15 Mentality +9 (Confirmed)
4. Vitality -15 Energy +3 Technique +22 Mentality +12 (Confirmed)
5. Vitality -18 Energy +3 Technique +30 Mentality +15 (Confirmed)
6. Vitality -21 Energy +3 Technique +39 Mentality +18 (Confirmed)
7. Vitality -24 Energy +3, Technique +49 Mentality +21 (Confirmed)
8. Vitality -27 Energy +3 Technique +60 Mentality +24 (Confirmed)
9. Vitality -30 Energy +3 Technique +72 Mentality +27 (Confirmed)
10. Vitality -33 Energy +3 Technique +85 Mentality +30 (Confirmed)
My guess from my short sample so far is that the ammount of abilities is random and the stats increace by trials. I got all 10 on my first character and I believe I got both abilities, but I'm really not sure. I belive 7B was 7 because the stats were the same as 7A minus 1 ability. I don't have time to look over this more and any help would be apreciated. This is very hard to do over and over again do to the fact that it hurts your eyes and you can barely see where he's going as early as 4. This may have something to do with fatigue since I am very sick

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An Expansion Team (Updated Jan 15)
Yogisms (Yogi Berra Quotes):
- When you come to a fork in the road, take it.
- When asked if he wanted a pizza cut into 4/8 slices, Yogi responds with "Better cut it into 4, I don't think I could eat 8."
-Always go to other peoples' funerals otherwise they won't go to yours.
-I'd give my right arm to be ambidextrous.
-In theory there is no difference between theory and practice. In practice there is.
-It's tough to make predictions, especially about the future.
I'm on vacation for about a month.


Last edited by cownip on Sun Oct 26, 2008 4:30 pm, edited 1 time in total.

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 Post subject: Re: Abilities: How-To Thread
PostPosted: Mon Oct 20, 2008 10:24 am 
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I just did the dating Patty story line as a hitter. I was told that you could get patient hitter by waiting for Patty multiple (>5) times when she doesn't show up. This is what happened to me

I waited and got "Cautious STL", but I don't want this. S/L .... S/L I waited and got "Rally Hitter", but I don't want this. S/L .... S/L I waited and got "Cautious STL and Rally Hitter", but I don't want these. S/L .... S/L I finally got "Patient Hitter".

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"If a woman has to choose between catching a fly ball and saving an infant's life, she will choose to save the infant's life without even considering if there is a man on base." - Dave Barry

All my success mode players that I created can be found here.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Mon Oct 20, 2008 10:44 am 
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cownip wrote:
Because this was so far out of order after the merging, here is my previous post. I will try to update this later and any help is still appreciated.
That's very strange. Maybe the game feel its compensated with the amount of abilities it gets with the incredibily high experience? If I get the chance today, I'll look up what each amount can get you (it will be hard to get to 10 more then once to get a good sample but 1-8 should be relatively easy). I will try to go through every amount 5 times.
After we find this, I'm going to edit the Sttich page and make it into an arc and a detailed guide.
Here's what I've found so far
Fielders: (Number corresponds to the ammount of answers right and letter means the trial)

0. Vitality -3 Energy +3 Technique 0 Mentality 0 (Not Confirmed, but based on the pattern)
1. Vitality -6 Energy +3 Technique +4 Mentality +3 (Confirmed)
2. Vitality -9 Energy +3 Technique +9 Mentality +6 (Confirmed)
3. Vitality -12 Energy +3 Technique +15 Mentality +9 (Confirmed)
4. Vitality -15 Energy +3 Technique +22 Mentality +12 (Confirmed)
5. Vitality -18 Energy +3 Technique +30 Mentality +15 (Confirmed)
6. Vitality -21 Energy +3 Technique +39 Mentality +18 (Confirmed)
7. Vitality -24 Energy +3, Technique +49 Mentality +21 (Confirmed)
8. Vitality -27 Energy +3 Technique +60 Mentality +24 (Confirmed)
9. Vitality -30 Energy +3 Technique +72 Mentality +27 (Confirmed)
10. Vitality -33 Energy +3 Technique +85 Mentality +30 (Confirmed)


I updated the list for you. Based on the Pattern these are the numbers for the formulas.

k = # correct
Vitality(k) = k * (-3) - 3
Energy(k) = 3
Mentality(k) = k * 3
Technique(k) = Technique(k - 1) + k + 3 Where Technique(0) = 0. (This is a recursive formula).

By the way, I just got Hot Hitter and Gd B2B Hitter when I got 10 correct. Since I rarely get 10 right and I assume rarely anyone does, I would guess that the chances are the same for Gd B2B Hitter for anything 7 and above. I had posted before that I had never received any ability when getting 10 correct. I take back my words now.

_________________
"If a woman has to choose between catching a fly ball and saving an infant's life, she will choose to save the infant's life without even considering if there is a man on base." - Dave Barry

All my success mode players that I created can be found here.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Mon Oct 20, 2008 12:20 pm 
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SmilingFaces96 wrote:
cownip wrote:
Because this was so far out of order after the merging, here is my previous post. I will try to update this later and any help is still appreciated.
That's very strange. Maybe the game feel its compensated with the amount of abilities it gets with the incredibily high experience? If I get the chance today, I'll look up what each amount can get you (it will be hard to get to 10 more then once to get a good sample but 1-8 should be relatively easy). I will try to go through every amount 5 times.
After we find this, I'm going to edit the Sttich page and make it into an arc and a detailed guide.
Here's what I've found so far
Fielders: (Number corresponds to the ammount of answers right and letter means the trial)

0. Vitality -3 Energy +3 Technique 0 Mentality 0 (Not Confirmed, but based on the pattern)
1. Vitality -6 Energy +3 Technique +4 Mentality +3 (Confirmed)
2. Vitality -9 Energy +3 Technique +9 Mentality +6 (Confirmed)
3. Vitality -12 Energy +3 Technique +15 Mentality +9 (Confirmed)
4. Vitality -15 Energy +3 Technique +22 Mentality +12 (Confirmed)
5. Vitality -18 Energy +3 Technique +30 Mentality +15 (Confirmed)
6. Vitality -21 Energy +3 Technique +39 Mentality +18 (Confirmed)
7. Vitality -24 Energy +3, Technique +49 Mentality +21 (Confirmed)
8. Vitality -27 Energy +3 Technique +60 Mentality +24 (Confirmed)
9. Vitality -30 Energy +3 Technique +72 Mentality +27 (Confirmed)
10. Vitality -33 Energy +3 Technique +85 Mentality +30 (Confirmed)


I updated the list for you. Based on the Pattern these are the numbers for the formulas.

k = # correct
Vitality(k) = k * (-3) - 3
Energy(k) = 3
Mentality(k) = k * 3
Technique(k) = Technique(k - 1) + k + 3 Where Technique(0) = 0. (This is a recursive formula).

By the way, I just got Hot Hitter and Gd B2B Hitter when I got 10 correct. Since I rarely get 10 right and I assume rarely anyone does, I would guess that the chances are the same for Gd B2B Hitter for anything 7 and above. I had posted before that I had never received any ability when getting 10 correct. I take back my words now.



Good data. Thanks. Yeah I have a feeling you get hot hitter and gd BtB hitter randomly if you get 5 or more guesses right. I have gotten both skills when getting 5-10 right, and also only gotten one or no skills with the same number of correct guesses.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Mon Oct 20, 2008 3:36 pm 
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SmilingFaces96 wrote:
cownip wrote:
Because this was so far out of order after the merging, here is my previous post. I will try to update this later and any help is still appreciated.
That's very strange. Maybe the game feel its compensated with the amount of abilities it gets with the incredibily high experience? If I get the chance today, I'll look up what each amount can get you (it will be hard to get to 10 more then once to get a good sample but 1-8 should be relatively easy). I will try to go through every amount 5 times.
After we find this, I'm going to edit the Sttich page and make it into an arc and a detailed guide.
Here's what I've found so far
Fielders: (Number corresponds to the ammount of answers right and letter means the trial)

0. Vitality -3 Energy +3 Technique 0 Mentality 0 (Not Confirmed, but based on the pattern)
1. Vitality -6 Energy +3 Technique +4 Mentality +3 (Confirmed)
2. Vitality -9 Energy +3 Technique +9 Mentality +6 (Confirmed)
3. Vitality -12 Energy +3 Technique +15 Mentality +9 (Confirmed)
4. Vitality -15 Energy +3 Technique +22 Mentality +12 (Confirmed)
5. Vitality -18 Energy +3 Technique +30 Mentality +15 (Confirmed)
6. Vitality -21 Energy +3 Technique +39 Mentality +18 (Confirmed)
7. Vitality -24 Energy +3, Technique +49 Mentality +21 (Confirmed)
8. Vitality -27 Energy +3 Technique +60 Mentality +24 (Confirmed)
9. Vitality -30 Energy +3 Technique +72 Mentality +27 (Confirmed)
10. Vitality -33 Energy +3 Technique +85 Mentality +30 (Confirmed)


I updated the list for you. Based on the Pattern these are the numbers for the formulas.

k = # correct
Vitality(k) = k * (-3) - 3
Energy(k) = 3
Mentality(k) = k * 3
Technique(k) = Technique(k - 1) + k + 3 Where Technique(0) = 0. (This is a recursive formula).

By the way, I just got Hot Hitter and Gd B2B Hitter when I got 10 correct. Since I rarely get 10 right and I assume rarely anyone does, I would guess that the chances are the same for Gd B2B Hitter for anything 7 and above. I had posted before that I had never received any ability when getting 10 correct. I take back my words now.


I got hot hitter with 8 correct.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Sun Oct 26, 2008 4:29 pm 
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Thanks, I'll edit my post and put that on the wiki smiley :D .

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The Las Vegas Devils
An Expansion Team (Updated Jan 15)
Yogisms (Yogi Berra Quotes):
- When you come to a fork in the road, take it.
- When asked if he wanted a pizza cut into 4/8 slices, Yogi responds with "Better cut it into 4, I don't think I could eat 8."
-Always go to other peoples' funerals otherwise they won't go to yours.
-I'd give my right arm to be ambidextrous.
-In theory there is no difference between theory and practice. In practice there is.
-It's tough to make predictions, especially about the future.
I'm on vacation for about a month.


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 Post subject: Re: Abilities: How-To Thread
PostPosted: Tue Oct 28, 2008 6:03 pm 
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SmilingFaces96 wrote:
I just did the dating Patty story line as a hitter. I was told that you could get patient hitter by waiting for Patty multiple (>5) times when she doesn't show up. This is what happened to me

I waited and got "Cautious STL", but I don't want this. S/L .... S/L I waited and got "Rally Hitter", but I don't want this. S/L .... S/L I waited and got "Cautious STL and Rally Hitter", but I don't want these. S/L .... S/L I finally got "Patient Hitter".


You can get "Rally Hitter" too? I've gotten "Cautious STL" and "Patient Hitter" but never "Rally Hitter".

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