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 Post subject: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 12:05 am 
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Favorite Team: Angels
Console '07: Sony PS2
Console '08: Sony PS2
While his main weapon was a fastball I decided to make Walter Johnson a gyroballer.

He is a sidearm pitcher with...
105 mph fastball
lvl 7 sinker (created pitch from Sittch a sinker with more of a break)
lvl 7 v-slider
lvl 7 DCB

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 12:10 am 
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Joined: Fri Jul 25, 2008 9:02 pm
Posts: 1096
Location: Lake, learning an original pitch
Favorite Team: Reds
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Un-hitable

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 12:11 am 
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One question.....how??? :shock:
Bummer it is for the PS2

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 12:59 am 
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Not that I dont trust you but did you use action replay? Or did you insanely S/L for a long time?

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 1:06 am 
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Favorite Team: Angels
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Console '08: Sony PS2
Sparkplug15 wrote:
One question.....how??? :shock:
Bummer it is for the PS2


Okay well the thing is... I am not very good at actually using the players but making them seems to be another story. This is why I look for advice on what qualities good players need. What pitches or abilities etc.

So for anyone who is interested in making their own gyro pitcher I will try to explain what I do... its simple really.
Formula...

1. I don't waste my time on arcs that aren't going to boost my player significantly.
2. I try to start the Patty arc ASAP not caring about using her and Ben to regain vitality.
3. I make sure to get Jaw the PI so I can get money and toys. The money I earn from him I use to buy around 6 glove waxes.
4. Sittch is the one side arc I complete and I usually only go through the first couple of practices during the first year.
5. The second year is when stats and abilities are gained.


***What to do the first year***
During the Patty arc you can obtain the gamblers ring by giving her the giant stuffed animal during Christmas. Do not worry about saving and loading early on in hopes of obtaining the gamblers ring. Instead do the weight and control practices. By focusing on control, stamina, and Patty's likeness you cancel out most of the benefits of obtaining the gamblers ring early on. You don't need the gamblers ring to increase these stats (stamina and control) as they are easily done through practice and games. So basically you will save a lot of time and effort by waiting for Christmas to get the ring. This formula helps to focus you on building up your pitcher in a strategic manner. Just think Patty, Games, Stamina, and Control...

**Increasing abilities and pitch levels is where the gamblers ring provides the greatest amount of benefit. Since you know you will get it for Christmas you can wait on increasing pitch levels and speed until then. With my first gyroballer I missed the first 3 games of the second year because I was worried about too many things. By following the year one formula I didn't miss any games while making this character. With the gamblers ring during year two you can basically boost your pitch levels after every practice. So once you pass Patty's arc early the second year you are set for really boosting up your player.

Oh yeah I'm not sure if this happens with everyone but it's the first time I didn't have to pitch during 3 games. Probably just luck... so that was 3 NO-NO's.

-Date Patty a lot
-Practice Control and Stamina
-Buy the Romance Necklace
-Obtain at least 1 more pitch early on in the first year (I like the DCB) so you can be affective in games.
-Do well in games paying attention to your eval to make sure you will be a starter during the second year. Passing the scouts eval is basically automatic so you don't really need the princes necklace.
-Get the recovery necklace so you don't have to worry about going out all the time to fill vitality.


Last edited by therisingsun on Wed Oct 01, 2008 2:15 am, edited 2 times in total.

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 1:12 am 
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Favorite Team: Angels
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Me_and_Lucy wrote:
Not that I dont trust you but did you use action replay? Or did you insanely S/L for a long time?


I don't know whats not to trust... don't quite catch your drift.
What is action replay and where can I get it? (Sounds like something that could be useful)

Actually saving and loading was cut down with this player. I have spent way more time making fielders. This is the first time I really thought about trying to figure out what might work best for creating a specific type of player.


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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 7:15 am 
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Joined: Sun May 18, 2008 7:53 pm
Posts: 984
Location: On the mound or in the hot corner
Favorite Team: Phillies
Console '07: Nintendo Wii
Console '08: Nintendo Wii
its a cheating device, and pretty much any game store can have it

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 7:46 am 
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Location: In front of my computer, drafting an FF league
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Sparkplug15 wrote:
Bummer it is for the PS2

ditto


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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 3:24 pm 
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mike94100 wrote:
its a cheating device, and pretty much any game store can have it

Doesn't sound as fun/rewarding as making a character on your own...

But about the device... What kinds of games is it good for? Does it work on most games? Well, I guess it would kind of take the rewarding part of defeating a game on your own away as well.


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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 3:25 pm 
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Location: New Jersey
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Console '08: Sony PS2
Hurray its for the PS2!!!

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 3:27 pm 
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Location: On the mound or in the hot corner
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Console '07: Nintendo Wii
Console '08: Nintendo Wii
i think it can work with any game.

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 3:37 pm 
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If anyone does try using this player can you give me suggestions on what you think could have been done to improve him?

I tried using him on MLB life for a couple of games and the other team still makes decent contact. Does the computer AI track where you set up to pitch the ball? Should I be moving the cursor around more to throw off the batters?


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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 3:43 pm 
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Not really, it's just that for some reason the AI hits level 7 pitches better than level 5/6 ones...

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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 3:52 pm 
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Longball714 wrote:
Not really, it's just that for some reason the AI hits level 7 pitches better than level 5/6 ones...


Wow thats interesting thanks for the info. If I ever do make another player maybe I will just add another pitch and keep them all at level 5.


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 Post subject: Re: New 105 mph Gyroballer with 3 level 7 pitches
PostPosted: Wed Oct 01, 2008 4:20 pm 
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mike94100 wrote:
i think it can work with any game.


You'd have to find codes though. If I found codes for it I would buy one.


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