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PostPosted: Wed May 07, 2008 1:08 am 
Pitching Coach
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Favorite Team: Red Sox
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tgjason wrote:
Are the only ways to upgrade training routines through RE and letting Alvin become captain?

If so, do you think we should eventually add it to the wiki? I know I've had Brad improve my batting practices for two stars before with two separate events.


Right now, this is where most of that information is gathered:

http://www.glenridgeposse.com/mlbpp/wik ... storylines

It's messy and may not look like the right page for it, but I think we need more info before organizing it.

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 Post subject:
PostPosted: Wed May 07, 2008 1:27 am 
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Dang, and I totally finished Rex's arc, but can't remember exactly how things happened, just in general. I know he upgrades your fielding practice. I also know his ending, oh well, I'll have to try and get it again.


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 Post subject:
PostPosted: Wed May 07, 2008 1:59 am 
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Check the discussion page too. Lots of unverified stuff there.

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 Post subject:
PostPosted: Wed May 07, 2008 2:24 am 
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Thanks for the link, that helps me with what I was wondering.


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 Post subject:
PostPosted: Wed May 07, 2008 10:20 am 
Benchwarmer
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tgjason wrote:
Are the only ways to upgrade training routines through RE and letting Alvin become captain?

If so, do you think we should eventually add it to the wiki? I know I've had Brad improve my batting practices for two stars before with two separate events.


My batting practice usually becomes more effective after winning the first game (if you play in the first year). I don't know if it is because of how welll I hit or how well the team has done, or if it happens for some other reason.

I know that if you take over as captain, and alvin leaves, your pitchers become stronger, and (i think, I can't remember) one of the pitching practices is more effective (if you are a pitcher, it's never happened when I was a fielder).

I know there are other ways to make it more effective - I've had almost every practice at 1 or 2 stars before - but I don't remember what events always trigger them. I almost always get the better batting practice after the 1st game.


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 Post subject: Re:
PostPosted: Sat Oct 04, 2008 11:34 am 
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odawali wrote:
Two things about Hyper Recovery, one, don't be fooled by the gauge. You can fill it to the far right end and get a +77 point bonus in which case you should over-train for a bigger bonus (use Hyper Recovery Bonus Supplement if necessary). On the other hand, after training gets upgraded/intensified you can just hit the lower end of the sweet spot for a +99 recovery.

Second, I know everyone loves maxing out the bonus to +99, but it can be less efficient to do so depending on the circumstances. The hyper recovery bonus is split up between the turns you used to get it; getting a large amount in fewer turns is more efficient than getting the max using extra turns; If you rest now and get a +97 hyper recovery, you need to be thinking, is it worth using an extra turn for a measly +2 increase in the recovery bonus? Rough demonstration:

Case 1 Settle for a near max gain (+97) instead of going for +99
Weight Training 6 times and Rest for +97 Hyper Recovery
Total Strength Points Gained: 30 x 6 turns + 97 = 277
Training Efficiency: 277 / 7 turns = 39.57 points / turn

Case 2 Train an extra turn to max out the bonus to +99
Weight Training 7 times and Rest for +99 Hyper Recovery
Total Strength Points Gained: 30 x 7 turns + 99 = 309
Training Efficiency: 309 / 8 turns = 38.63 points / turn


i like the idea of this, however, weight training again would only give a 307, less than 309, so...


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 Post subject: Re: Re:
PostPosted: Sat Oct 04, 2008 11:44 am 
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apple4960 wrote:
odawali wrote:
Two things about Hyper Recovery, one, don't be fooled by the gauge. You can fill it to the far right end and get a +77 point bonus in which case you should over-train for a bigger bonus (use Hyper Recovery Bonus Supplement if necessary). On the other hand, after training gets upgraded/intensified you can just hit the lower end of the sweet spot for a +99 recovery.

Second, I know everyone loves maxing out the bonus to +99, but it can be less efficient to do so depending on the circumstances. The hyper recovery bonus is split up between the turns you used to get it; getting a large amount in fewer turns is more efficient than getting the max using extra turns; If you rest now and get a +97 hyper recovery, you need to be thinking, is it worth using an extra turn for a measly +2 increase in the recovery bonus? Rough demonstration:

Case 1 Settle for a near max gain (+97) instead of going for +99
Weight Training 6 times and Rest for +97 Hyper Recovery
Total Strength Points Gained: 30 x 6 turns + 97 = 277
Training Efficiency: 277 / 7 turns = 39.57 points / turn

Case 2 Train an extra turn to max out the bonus to +99
Weight Training 7 times and Rest for +99 Hyper Recovery
Total Strength Points Gained: 30 x 7 turns + 99 = 309
Training Efficiency: 309 / 8 turns = 38.63 points / turn


i like the idea of this, however, weight training again would only give a 307, less than 309, so...

but after 7-8 weeks, it is more effective. it works out because you get the high boost sooner, the points/turn still work

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 Post subject: Re: Shop items that boost training...
PostPosted: Sat Oct 04, 2008 11:47 am 
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true. and in those 7 turns, your power goes up 30 points with some strength left over! :shock:


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