Power Pros Forum

A community-run forum for Power Pros
It is currently Sat Apr 27, 2024 5:06 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Thu Feb 07, 2008 11:40 pm 
Head Coach
Head Coach
User avatar

Joined: Thu Jan 24, 2008 1:43 am
Posts: 891
Location: Dodger Stadium
Favorite Team: Dodgers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
Getting lots of level 1 pitches isn't entirely helpful, getting it to level 4 or 5 break is powerful.

Exception, level 1 changeup. It's basically a fastball without the top speed, great for fooling batters.

_________________
Max D. Sterling
Global Moderator
mostly retired PowerPros player

Report Spammers to me or Darkshade via Private Message.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 1:00 am 
Rookie
Rookie
User avatar

Joined: Tue Jan 22, 2008 4:49 pm
Posts: 28
Location: chicago
Favorite Team: Cubs
Console '07: Nintendo Wii
I find the hybrid pitches more effective than normal ones, like the Drop Curve, Knucklecurve and Vertical Slider. The curveball is somewhat more effective than most other normal pitches, that I've noticed anyway. I always fall for the Drop Curve, but don't sent any split finger ball at me or I'll make you pay :)

The Gyroball is a good addition, though it only fools them for a while.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 4:08 am 
Head Coach
Head Coach
User avatar

Joined: Thu Jan 24, 2008 1:43 am
Posts: 891
Location: Dodger Stadium
Favorite Team: Dodgers
Console '07: Nintendo Wii
Console '08: Nintendo Wii
The trick to pitching well is to baffle the opponent with your pitch selection, not necessarily the amount of slip you can place on it.

I don't play with the breaking ball cursor during batting, and if I can catch the CPUs pattern, he's toast (and 3 batters later, here comes the bullpen).

I've worked with one of the no-name pitchers on the squad during the superstar game, who just owned a slow fastball and a really weak slider. However, by changing up the placement (sometimes out of the zone) and the typical pitch selection, I still managed a 1-2-3 inning.

On a bad day... it'll be a long inning (Damn that annoying Jack- "They've gone right through the batting order, there's no stopping them!!!").

And a note to those posting stats, post numbers too, a low B vs a high B make quite a bit of difference.

_________________
Max D. Sterling
Global Moderator
mostly retired PowerPros player

Report Spammers to me or Darkshade via Private Message.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 5:05 pm 
Designated Poster
Designated Poster

Joined: Wed Jan 30, 2008 7:38 pm
Posts: 412
Favorite Team: Tigers
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
a diffenerence a low A vs a high A


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 7:33 pm 
Wiki Contributor
Wiki Contributor
User avatar

Joined: Sat Jan 26, 2008 8:02 am
Posts: 312
Console '07: Nintendo Wii
jesse100190 wrote:
a diffenerence a low A vs a high A


??????????????????


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 7:57 pm 
Designated Poster
Designated Poster

Joined: Wed Jan 30, 2008 7:38 pm
Posts: 412
Favorite Team: Tigers
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
whats the difference between 14 speed and 15 speed?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:34 pm 
Rookie
Rookie
User avatar

Joined: Sat Jan 26, 2008 3:05 pm
Posts: 33
Location: Pawapuro World, Japan
MaxDSterling wrote:
Getting lots of level 1 pitches isn't entirely helpful, getting it to level 4 or 5 break is powerful.

Exception, level 1 changeup. It's basically a fastball without the top speed, great for fooling batters.


It works great as a fooling pitch if you have one really good (say 6 or above) pitch. Example: Tim Wakefield. It's fun to screw with batters heads and 20 strikeouts using only fastballs and his lvl 1 drop curve


Oh, and to the poster b4 me, there is not much difference.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:36 pm 
Rookie
Rookie
User avatar

Joined: Sat Jan 26, 2008 3:05 pm
Posts: 33
Location: Pawapuro World, Japan
Darned triple post!

_________________
Image


Last edited by Perfect-S on Fri Feb 08, 2008 9:37 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Fri Feb 08, 2008 9:36 pm 
Rookie
Rookie
User avatar

Joined: Sat Jan 26, 2008 3:05 pm
Posts: 33
Location: Pawapuro World, Japan
ignore this post. k?

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sat Feb 09, 2008 7:54 am 
Designated Poster
Designated Poster

Joined: Wed Jan 30, 2008 7:38 pm
Posts: 412
Favorite Team: Tigers
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
ok perfect 2


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 10, 2008 12:50 pm 
1st Base Coach
1st Base Coach
User avatar

Joined: Wed Jan 23, 2008 9:10 pm
Posts: 668
Location: Texas
Favorite Team: Cardinals
Console '07: Nintendo Wii
Console '08: Nintendo Wii
You definitely have to think out your concept for your pitcher. I generally go for no more than two breaking balls, and try to get them each to level 6. Depending on the pitcher I'm making, I choose different pitches. Generally speaking, I'll pick one with some sort of sinking action and one with more horizontal movement (though I don't make it a rule or anything). If you go with more than two breaking pitches, it is hard to get them all good without making too many other sacrifices. I'd rather bring them into season mode and then if need be use spring training to have them learn a third breaking pitch.

As ccny pointed out, you have to balance control with your breaking pitch levels too. You'll have a tough time controlling level 6 and 7 pitches if you've got D or E control.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 10, 2008 1:02 pm 
Designated Poster
Designated Poster

Joined: Wed Jan 30, 2008 7:38 pm
Posts: 412
Favorite Team: Tigers
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
1 of my characters has 3 pitchers lvl 5+ with b control and stamina as a closer


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 10, 2008 1:12 pm 
1st Base Coach
1st Base Coach
User avatar

Joined: Wed Jan 23, 2008 9:10 pm
Posts: 668
Location: Texas
Favorite Team: Cardinals
Console '07: Nintendo Wii
Console '08: Nintendo Wii
jesse100190 wrote:
1 of my characters has 3 pitchers lvl 5+ with b control and stamina as a closer


What was his top speed, 90? Any blue/green abilities?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 10, 2008 5:13 pm 
Rookie
Rookie
User avatar

Joined: Sun Jan 27, 2008 11:33 am
Posts: 22
Location: NY
like Ribbie Getter mentioned, certain pitches seem more effective than others.

i've had trouble with horizontal motion pitches like sliders and cut fastballs. even if the computer doesn't quite get the cursor right, they can still hit it off the end of the bat and get a single.

the slow vertical pitches seem toughest for the computer to handle.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 10, 2008 9:24 pm 
Designated Poster
Designated Poster

Joined: Wed Jan 30, 2008 7:38 pm
Posts: 412
Favorite Team: Tigers
Console '07: Sony PS2
Console '08: Sony PS2
Favorite Japanese title: Don't Own
hit tops speed is 82 i did complete success mode today again


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 56 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group