Stolen Bag

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(fixed error in yes, catch, forgive)
 
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Your bag was stolen (not the lady's purse), should you chase the crook?
Your bag was stolen (not the lady's purse), should you chase the crook?
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'''Note:''' This event is not the same as the [[Stolen Purse|Stolen Purse]] event.  Don't confuse them.
==Responses==
==Responses==
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'''Yes : You catch the criminal and are given a second decision'''
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'''Yes : You catch the criminal and you are given a second decision'''
*''Forgive''
*''Forgive''
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**Unknown - please fill in.
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**Quickness points gained.
*''Give $10 out of pity''
*''Give $10 out of pity''
**Money Man Down, Spent $10, Strength Up
**Money Man Down, Spent $10, Strength Up
*''Don't Forgive''
*''Don't Forgive''
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**Unknown - please fill in.
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** Money Man Up
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** Quickness points gained.
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''' : He gets away
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** Motivation decrease.
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** Quickness points gained.
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**Stealing ability decreased.
'''No'''
'''No'''
*Vitality Up
*Vitality Up
'''Challenge'''
'''Challenge'''
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*You attempt to bean the thief, and if successful you raise some experience and have a chance to get an ability like [[Gd Low Pitch]]Also a chance to gain $100 from the lady.  If you fail you lose technique points.
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*Leads to the same options as "Yes"
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'''Marvin'''
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'''Marvin: He catches the criminal and you are given a second decision'''
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*Unknown - please fill in.
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*''Forgive''
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**No stat changesSpent $30 for Marvin's Dinner.
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*''Give $10 out of pity''
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**Maybe the same as above but you're out an extra $30 for Marvin? Unknown.
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*''Don't Forgive''
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**Money Man Up.  Spent $30 for Marvin's Dinner.
[[Category:Random Events]]
[[Category:Random Events]]

Current revision as of 20:20, 20 February 2015

This is a Random Event found in Success Mode that makes use of Fate Cards. Depending on the result it will affect your character in various ways.

Summary

Your bag was stolen (not the lady's purse), should you chase the crook?

Note: This event is not the same as the Stolen Purse event. Don't confuse them.

Responses

Yes : You catch the criminal and you are given a second decision

  • Forgive
    • Quickness points gained.
  • Give $10 out of pity
    • Money Man Down, Spent $10, Strength Up
  • Don't Forgive
    • Money Man Up
    • Quickness points gained.

 : He gets away

    • Motivation decrease.
    • Quickness points gained.
    • Stealing ability decreased.

No

  • Vitality Up

Challenge

  • Leads to the same options as "Yes"

Marvin: He catches the criminal and you are given a second decision

  • Forgive
    • No stat changes. Spent $30 for Marvin's Dinner.
  • Give $10 out of pity
    • Maybe the same as above but you're out an extra $30 for Marvin? Unknown.
  • Don't Forgive
    • Money Man Up. Spent $30 for Marvin's Dinner.
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