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 Post subject: Re: 2018 Success Mode
PostPosted: Wed May 30, 2018 6:18 pm 
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Favorite Team: Mets
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So from what I understand, there is no option to save your success mode file at all? What if someone simply doesn't have the time to play the mode in one sitting? 9 hours seems a bit extreme. I remember the MLBPP success modes taking about 2-3 hours in one sitting (as a fielder) if you actually took the time to read the text. That makes me wonder how it would be possible to even reach the game over screen as a pitcher in JPPY 18 :P

I've seen gameplay footage of a "board game" style quick character creator in JPPY '18 where you walk around the spaces of a board picking up perks to improve your player and at the end it kinda randomizes a few stats and pops out a custom player. Have you tried using that mode yet and if so, were the created players at least decent once you got the hang of it?

Does it feature only three schools by the way, and do the stories seem to interconnect/reference each other at any point or rather do the schools ever play against each other?

cooldude1045 wrote:

Also, I'm not sure I understand how passwords work now that I finished him. I can't see any way to find a full password for any players, if such a thing exists, there is a code number I thought might replace passwords, but when I was looking for where to put in that number, I found a spot to input passwords, so either they exist somehow, or that section is for importing players from different games. I did find where to input the numbers to add other people's players though, but it costs the in-game currency to import players into your game through that, so I'm not sure any players I made would even be worth posting.


A bit off topic but I gotta ask about the bold text: Do you need a japanese psn account if you wish to download other created players? I guess I should ask in general what online features require a japanese account (and which ones require a gold account) While I won't be trying my hand at online vs due to lag, it would suck to not be able to play the Live Scenario mode for that reason.


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 Post subject: Re: 2018 Success Mode
PostPosted: Wed May 30, 2018 7:13 pm 
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You can save and exit at pretty much any time, but the save file is deleted when you load it so you can't just exit out of the game after bad outcomes. The three schools have entirely separate stories, with the main similarity being all the manager/girlfriend characters are the same in each of them, and the teams can play against each other. Downloading players looked to only require the code, and nothing else.

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 Post subject: Re: 2018 Success Mode
PostPosted: Wed May 30, 2018 8:43 pm 
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At least in my runthroughs, I found that the game doesn't take quite that long. My first (successful) playthrough of the Pawapuro mode took maybe 3-4 hours, and that was with a lot of breaks for translation and such.

The board game takes maybe 10-20 minutes and most players will turn out to be decent. A few will be downright horrible, while I've also gotten absolutely gorgeous players from there -- I had a Genius SP in the 2012 board game who ended up with 170/96/99 stats (with max being 170/100/100) and most of my BG guys so far have been good, but not great.

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yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

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 Post subject: Re: 2018 Success Mode
PostPosted: Wed May 30, 2018 9:36 pm 
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Updated this document again with just a bit more information on choices from the last school, including a bunch of stuff from the crow arc (doesn't include the epilogue because there's no choice there, you just get a reward there for going through it, not even a gold ability though).

https://docs.google.com/document/d/1kPb ... sp=sharing

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 Post subject: Re: 2018 Success Mode
PostPosted: Thu May 31, 2018 8:32 pm 
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cooldude1045 wrote:
You can save and exit at pretty much any time, but the save file is deleted when you load it so you can't just exit out of the game after bad outcomes. The three schools have entirely separate stories, with the main similarity being all the manager/girlfriend characters are the same in each of them, and the teams can play against each other. Downloading players looked to only require the code, and nothing else.


I thought downloading players from the global list of uploaded characters required in-game currency? Why do we need the player creation code then? (im assuming you mean similar to the old success mode player passwords like we had in MLBPP)

That's a huge relief about the save files though. I wouldn't S/R unless I got a Goodjob event that went horribly anyways. At least that approach would prevent me from completely dominating in My Life mode later on.

AgentP wrote:
At least in my runthroughs, I found that the game doesn't take quite that long. My first (successful) playthrough of the Pawapuro mode took maybe 3-4 hours, and that was with a lot of breaks for translation and such.

The board game takes maybe 10-20 minutes and most players will turn out to be decent. A few will be downright horrible, while I've also gotten absolutely gorgeous players from there -- I had a Genius SP in the 2012 board game who ended up with 170/96/99 stats (with max being 170/100/100) and most of my BG guys so far have been good, but not great.


Theoretically that could mean the Success Mode stories are shorter than what we had in the MLBPP games. If so, that may be to counteract the no S/R thing mentioned before to prevent random events from messing your guy up constantly.

And thanks for answering the board game Agent. So basically, you can make a realistic non-OP team of created players in about 2-3 hours depending how many bad players (that you will have to erase) you end up with.

*Makes a mental note to get the game*


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 Post subject: Re: 2018 Success Mode
PostPosted: Fri Jun 01, 2018 12:42 am 
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yeah you could easily make a full team in board game in like a regular day.

also ,,, hhh this game takes super long like... 3-4 hours doesn't seem that long but it IS that long when you have *(censored)* IMPATIENT FRIENDS WHO WANT TO PLAY MARIO KART

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Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


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 Post subject: Re: 2018 Success Mode
PostPosted: Fri Jun 01, 2018 8:31 pm 
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The couple things I'm wondering about the success mode at this point are...

1. At the third school, is there any kind of meaningful arc to the God character, or does he always just leave the entire story early on?
2. With that absurd girl who sells the overpriced books that give negative abilities, does she actually provide anything positive at any point?

I'd guess no on both because the site I've used as a reference for a lot of information doesn't provide anything useful for either of them.

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 Post subject: Re: 2018 Success Mode
PostPosted: Fri Jun 01, 2018 8:44 pm 
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Is it possible you may need a certain item to set a story arc in motion for the God character, kind of like Willy Legend from MLBPP'07?


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 Post subject: Re: 2018 Success Mode
PostPosted: Sat Jun 02, 2018 11:42 am 
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I've come to the conclusion that this game mode is too Japanese. There's a pitcher with an original pitch that has bright green lights attached to it, I just don't understand how anyone could have thought that would be a good idea.

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 Post subject: Re: 2018 Success Mode
PostPosted: Sun Jun 03, 2018 11:09 am 
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Found something that might help cut down the time it takes to play Success Mode...

You can press Options to skip any event and it just cuts directly to the choice/ending, you still get the same rewards as if you read through but it skips all the dialogue and such.

_________________
Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Post subject: Re: 2018 Success Mode
PostPosted: Sun Jun 03, 2018 11:18 am 
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Joined: Mon Aug 01, 2011 8:29 pm
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Favorite Team: Rangers
Console '07: Nintendo Wii
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Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
Also appears the scout meets you either on the 1st week of September, or whenever you've gotten enough coach eval to play in games. I somehow managed to build up enough to start in the very first game (batting 9th, but still) and the scout talked to me right before the game.

_________________
Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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 Profile  
 
 Post subject: Re: 2018 Success Mode
PostPosted: Sun Jun 03, 2018 11:34 am 
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Location: Skaia
Favorite Team: Rangers
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Favorite Japanese title: (PS3) Jikkyou Powerful Pro Yakyuu 2012
Also.... The higher your injury risk, the more points you will get from a successful practice.

For example I'm at Pawafuru doing strength practice at level 2. With 0% injury risk I will get 29 strength points, with 99% risk I will get 51 strength points.

_________________
Olive - she/they // NAPOLI FOR MVP // post count doesn't matter

yeah that log's dead too- i mean on hiatus (yes that one too) (seriously all of them now lol) (haha unless...?)

"All people are good for something. The important thing is finding what." - Tom

BrewersFuzz wrote:
PEDs wrote:
i think we banned him cause he was an idiot
glad i never got banned for that


Second Member of the 10,000 Post Cult


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